Modulevector-0.13.2.0
Data.Vector.Mutable
- 4 types
- 1 class
- 68 values
- Packagevector-0.13.2.0
- Exports73
- LicenceBSD-3-Clause
- SourcePrimitive.hs
Class of monads which can perform primitive state-transformer actions.
Instances18PrimMonad, …
PrimMonad IODefined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad (ST s)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad (ST s)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (MaybeT m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (ExceptT e m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (IdentityT m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (ReaderT r m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (SelectT r m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (StateT s m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (StateT s m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (AccumT w m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (WriterT w m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (WriterT w m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (WriterT w m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (ContT r m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (RWST r w s m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (RWST r w s m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (RWST r w s m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive
Constructors
MVector_offset :: !Int_size :: !Int_array :: !MutableArray s a
RealWorld is deeply magical. It is primitive, but it is not
unlifted (hence ptrArg). We never manipulate values of type
RealWorld; it's only used in the type system, to parameterise State#.